FRC Game
-
2011
-
2010
-
2009
-
2008
-
2007
-
2006
-
2005
-
2004
-
2003
-
2002
-
2001
-
2000
FRC Game 2011 - LOGO MOTION |

LogoMotion is played by two competing alliances on a flat 27’ x 54’ foot field. Each alliance consists of three robots each. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives.

The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the FIRST logo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled.
The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host robot, onto vertical poles. The minibots race to the top of the pole to trigger a sensor and earn additional bonus points. Scoring is summarized below:

Game Animation Video
FRC Game 2010 - BREAKAWAY |

Breakaway is a game played on a field divided into six sections by two bumps and the centerline. Two alliances, one red and one blue, composed of three FIRST Robotics Competition teams each, compete in each match. The object of the game is to attain a higher score than your opponent by shooting balls into a goal, climbing an alliance tower, or lifting an alliance robot off the playing surface.

Each alliance receives six balls which must be placed in a starting grid before the match begins. From the view of the alliance station, the balls are placed on the right half of the field; one ball is in the near zone, two balls in the midfield, and three balls in the far zone. During autonomous mode, robots are not permitted to move into the opposing alliance's half of the field.
Scoring
- 1 Point for each scored ball
- 2 Points for every elevated robot
- 3 Points for every suspended robot
Note:
An elevated robot is completely above the plane of the platform and in contact with the tower. A suspended robot is only in contact with another elevated and/or suspended robot.
Game Animation Video
FRC Game 2009 - LUNANCY |

Lunacy is a game played on a field known as the Crater. Two alliances, one red and one blue, composed of three FIRST Robotics Competition teams each, compete in each match. The object of the game is to attain a higher score than your opponent by placing the game pieces in the trailers hitched to the opposing alliance's robots.

While playing Lunacy, robots manipulate game pieces to accomplish the objectives of the game. The robots collect "Moon Rocks" and transport "Fuel Cells." There are two types of Fuel Cells: "Empty Cells," and "Super Cells." Each game piece is a 9-inch diameter round object, made of braided 1-inch wide strips of fabric-covered polymer. These objects are commercially available as "Orbit Balls."
Scoring
2 Points for every Moon Rock placed in opponents trailer
2 Points for every Empty Cell placed in opponents trailer
15 Points for every Super Cell placed in opponents trailers
Note:
Also the Super Cell may only be thrown during the last 20 seconds of any match otherwise a double penalty will declared
Game Animation Video
FRC Game 2008 - FIRST OVERDRIVE |

Overdrive is played on a 27 by 54 foot carpeted field, in which two alliances with three teams each move around the track moving track balls. The alliance players, which are composed of drivers, a coach, and a robocoach, are located at the end of the field from where they control their robots. The robocoach uses the four function Infrared Board to control the robot during Hybrid mode, giving a signals the initiate a serious of commands for the robot to complete. Robocoaches are located at the corners of the track. The robots start against their alliance wall.
The Overpass spans the center of the track and is six and a half feet above the floor. A six-foot tall Lane Divider runs down the midline of the track. The two structures help define the Finish Lines on the red and blue lanes of the track.

The game pieces for FIRST Overdrive are 40-inch diameter inflatable balls known as Trackballs. There are two trackballs for each alliance.
The objective of Overdrive is to have each alliance move their robots and Trackballs around the track as rapidly as possible and gain points each time they cross their Finish Lines. Bonus points are earned every time a Trackballs passes over the Overpass. Trackballs are randomly placed on the overpass at the start of the match. The match starts with a 15 second hybrid mode, in which robots can autonomously navigate around the track and score points each line they cross. Also during the hybrid period, bonus points are awarded for each of their trackballs that is removed from the overpass. In tele-operated period, robots race around the track and score points each time they cross their finish line. Robots may bump and herd trackballs under the overpass, or the trackballs can be captured, possessed, and hurdled over the overpass. Trackballs score each time they go over or under the overpass. A bonus is award for trackballs that are placed back on the overpass at the end of the match.
Scoring
Hybrid Period:
(4 lines equal 1 lap, 16 points per full lap)
Each Trackball:
8 points for removing off the overpass
2 Points for crossing UNDER overpass
8 Points for crossing OVER overpass
Tele-operated Period:
(2 points per lap)
Each Trackball:
2 Points for crossing UNDER overpass
8 Points for crossing OVER overpass
Game Animation Video
FRC Game 2007 - RACK ' N ' ROLL |

Rack 'n' Roll is played by two three-team alliances on a 54'x26' 8" field with a center structure (Rack) containing 24 "spider legs." To score, teams use three different types of tubes called "Keepers," "Ringers," and "Spoilers."
The game is made up of two scoring periods. The first period is "Autonomous" (the robots run without driver control) lasting 15 seconds. In the autonomous period, robots try to place a "Keeper" tube on one of the spider legs of the Rack using a color vision tracking system to find one of the four target lights at the top of the rack. Once placed, a "Keeper" tube may not be removed or "Spoiled." During the second period (2 minutes), the robots are driver controlled. In this period the teams will attempt to score more points by using the robots to add "Ringers" onto the spider legs or by "Spoiling" the opposing teams score by placing a black tube over the "Ringer." Points are earned and scored exponentially by the number of consecutive Ringers and Keepers in a column or row. Alliances may score additional points if, by the end of the match, their robots are in their home zone and have been lifted off the floor by 4" or more by another robot before the final buzzer sounds.

Explanation of Game Pieces:
Keeper - Red or Blue with lettering
Ringer - Red or Blue without lettering
Spoiler - Black
Robot Height/Weight:
4 feet max height - 120 lbs max weight
5 feet max height - 110 lbs max weight
6 feet max height - 100 lbs max weight
Robots off the ground:
Between 4" and 12" - 15 points
Higher than 12" - 30 points
Scoring Table:
1 Game Piece - 2 points
2 Game Pieces - 4 points
3 Game Pieces - 8 points
4 Game Pieces - 16 points
5 Game Pieces - 32 points
6 Game Pieces - 64 points
7 Game Pieces - 128 points
8 Game Pieces - 256 points
Game Animation Video
FRC Game 2006 - AIM HIGH |

The 2006 Game Aim High, involves shooting 7" foam balls at a circular goal 10' in the air. The 2 minute and 10 second game will have 4 periods: a 10 second autonomous period, two 40 second defense/offense periods, and a 40 second free-for-all.

Alliances must score more balls in the upper goal than their opponents during autonomous for a 10 point bonus. Balls scored in the upper goal are worth 3 points, and balls scored in lower corner goals are worth 1 point. Robots can end the game atop their alliance's ramp to score 5, 10, or 25 points, based on the number of robots off the carpet.
Game Animation Video
FRC Game 2005 - TRIPLE PLAY |

The 2005 Game, Triple Play, involved collecting tetrahedron shapes, known as tetras, and placing them on top of tetrahedral goals. The 2 minute and 15 second game had 2 periods: a 15 second autonomous period and a 2 minute drive team-controlled period.
Alliances had to cap green Vision tetras and drop hanging tetras in order to obtain extra scoring pieces. Tetras underneath goals were worth 1 point, and tetras capped on goals were worth 3 points. Alliances owned goals when their color tetra was topmost on the goal, and 3 owned goals in a row were worth an extra 10 points. Robots could end the game in their alliance's end zone in order to score an extra 10 points.
Game Animation Video
FRC Game 2004 - FIRST FRENZY |

The 2004 Game, FIRST Frenzy, Raising the Bar, involved scoring balls in either stationary or mobile alliance goals and hanging on a bar 10 feet in the air above a platform of steps. The 2 minute game had 2 periods: a 15 second autonomous period and a 1 minute 45 second drive team-controlled period.

Alliances had to trigger a Ball Release during the autonomous period in order to obtain small balls for scoring. If the Ball Release was not triggered, balls would automatically drop after 45 seconds. Small balls could be scored in either of the alliance's goals for 5 points each. Points gained by the number of small balls within a goal were doubled if the goal was capped by a large ball. Robots hanging off of the 10 foot bar at the end of each match earned alliances 50 points each.
Game Animation Video
FRC Game 2003 - STACK ATTACK |

The 2003 Game, Stack Attack, involved stacking plastic storage containers on each alliance's side of a ramp. The 2 minute and 10 second game had 3 periods: a 10 second human player period, a 15 second autonomous period and a 2 minute drive team-controlled period. Team members could place a stack of containers anywhere on the field during the first 10 seconds.

Alliances started each match by racing to knock the stacks of 29 containers off of the ramp platform onto their side of the field. Each container fully on an alliance's half of the field was worth 1 point. The total number of containers in an alliance's zone was multiplied by the number of containers in the highest stack on that side of the field at the end of the match. Robots could end the game on top of the ramp platform in order to score an extra 25 points.
Game Animation Video
FRC Game 2002 - ZONE ZEAL |

In Zone Zeal the field was split up in to 5 Zones. Closest to the drivers station was the Home Zone. Next was the opponents scoring zone. Then a neutral zone where the 3 rolling goals started. Next was your scoring zone, followed by the opponents home zone. The rolling goals were hexagonal about 36" across and about 5' tall. The sides of the goal were PVC pipe from about 18" on up and in the center was a larger PVC pipe. The goals could be filled with 8" soccer balls that were located along the wall (20 per side) in the center of the field

FRC Game 2001 - DIABOLICAL DYNAMICS |

The playing field is a carpeted, rectangular area. Dividing the field in half is an 18 in (457 mm) high railing with a central bridge, which can tilt to either side of the field or remain level. Two 7 ft (2 m) high movable goals begin on opposite sides of the field. Around the perimeter of the field are two stations for human players, who work with remote controlled robots on the field to score points. At the start of each match, the alliance station contains twenty small balls. An additional twenty small balls and four large balls are located at the far end of the playing field

FRC Game 2000 - CO-OPERATION FIRST |

The playing field was a carpeted, rectangular area with two 6 ft (2 m) high goals located midfield, one goal for each alliance. There is a 30 in (762 mm) clearance bar under each goal. Between the goals is an 8 ft (2 m) wide ramp with a 5 ft (2 m) clearance bar, which robots may hang on to score points. Around the perimeter of the field are four stations for human players, who work with remote controlled robots on the field to score points. At the start of each match, each alliance station contains seven yellow balls and one black ball. Fifteen yellow balls and two black balls are located at the far end of the playing field.

- 1 Point for Yellow Ball in Scoring Trough
- 5 Points for Black Ball in Scoring Trough
- 5 Points for a robot on Ramp at end of Match
- 10 Points for robots Hanging at end of Match
The maximum score a alliance can gain is 45 to 44 points with the winning alliance receiving 132 QP’s. This can be achieved as follows:
- Robots Hanging - 10 points
- 3 Black Balls - 15 points
- 15 Yellow Balls - 15 points
- 1 Robot on Ramp - 5 points
"Co-Opertition"
The idea of Co-opertition stems from the games scoring for the qualifying matches. The winning alliance receives 3x the loser's score as their qualifying points. Thus, it is more beneficial to win a match 10-9 than 20-0.